AI Insights · Timothy · July 2021
Top 5 Slime Games in Turkey Q2 2021: Unified Platform Performance
In Q2 2021, the top 5 slime games in Turkey showcased varied trends in weekly downloads, revenue, and active users, revealing interesting insights into their market performance.
In the second quarter of 2021, the top 5 slime games in Turkey demonstrated diverse performance trends across unified platforms, encompassing both iOS and Android. Based on data from Sensor Tower, here's a closer look at how these applications fared.
Goo: ASMR Slime Simulator from EXOMIND saw a fluctuating pattern in weekly revenue, peaking at around $402 in the last week of March and maintaining figures between $259 and $359 throughout the quarter. Weekly downloads exhibited a significant spike, reaching 28.6K in mid-April, but later declined to 3.4K by the end of May. The app's weekly active users mirrored this trend, peaking at 46.1K in April before dropping to 6.3K by mid-June.
Slime Simulator Time: 3D ASMR developed by Questzy, did not generate any revenue during this period. However, it maintained a consistent download rate, with a high of 24.3K in mid-April and a low of 6.1K by mid-June. The app's weekly active users started strong at 61.8K in late March but saw a gradual decline to 31.1K by the end of the quarter.
Super Slime Simulator: DIY Art from Dramaton experienced modest revenue, with figures fluctuating between $12 and $132. Weekly downloads remained relatively stable, ranging from 8.4K to 16.1K. The app's weekly active users also showed a gradual decline from 92.6K in late March to 58.1K by the end of June.
Makeup Slime Game! Relaxation by The Fat Unicorn recorded no revenue during Q2 2021. Weekly downloads started at 7.8K in late March and dropped to 2.5K by the end of June. Weekly active users followed a similar downward trend, starting at 8.8K and ending at 4.1K.
Slime ASMR Simulator DIY Slime from Jamcoco also did not generate revenue during this period. Weekly downloads showed a slight upward trend, peaking at 3.4K by the end of June. The app's weekly active users increased steadily, starting at 2K and reaching 3.1K by the end of the quarter.
For more insights and detailed data on the performance of these and other apps, visit Sensor Tower.